Fallout 4 Brush Gun

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  1. Fallout 4 Brush Gun Mod
  2. [Fo4] New Vegas Brush Gun (Marlin .45-70) : FalloutMods
  3. Fallout 4 Brush Gun

Mods

Mod adds weapons from Vegas. All weapons have their unique sounds. Reload animations are 'fitted' under Fallout 4. Retained all original modifications and added some new one. All weapons can find as any other weapon, buy, find on enemies and etc. Description This mod adds the Unique Brush gun, or, in this case because the brush gun is not in Fallout 4, Unique Lever-Action Rifle, Medicine Stick from Gun Runners Arsenal DLC. Originally The Medicine Stick was a variant of the brush gun and is clean in appearance. The fire bomb is an explosive weapon in the Fallout: New Vegas add-on Honest Hearts. 1 Background 2 Characteristics 3 Locations 4 Behind the scenes 5 Bugs A simple, inexpensive explosive, the fire bomb is simply a Molotov cocktail crafted out of an empty Sunset Sarsaparilla bottle, liquid flamethrower fuel, with a makeshift cloth fuse inserted into the neck of the bottle. Coming from Fallout 3 / NV of course I am looking forward to find the Brush gun and the Gauss Rifle (or their equivalents) - but in the meantime I would love to have a decent rifle, before modding. EDIT - sorry I made a mistake - there were some good ASSAULT rifles in my inventory but the names were truncated so I thought they were more sniper.

Does anyone know what the mods for this gun are? So far, I've gotten a Forged Receiver that increases its condition. I remember from somewhere that there are other mods...

forged receiver is the only mod

Sometime I wish it had a scoped mod or some sort for better aiming, but then I realize it would lose its wild west feel with it.--Felix Brehh 01:11, September 6, 2011 (UTC)

Brush?

why is this a brush gun? what does it have to do with scrubs and the like?Maybe it was used as a hunting rifle before the war?

It's modeled after a Marlin 1895. It's the sort of thing that people bring out into the woods in Alaska in case of grizzly bears.

Fallout 4 Brush Gun Mod

It's called the brush gun because one of the primary selling points of the Marlin 1895 .45-70 'Guide Gun' is that it has a heavy, slow bullet that punches through thick underbrush very well. Lighter, faster bullets tend to get deflected easier, so if you have to shoot something (like a bear) in heavy undergrowth, it has a real advantage.

[Fo4] New Vegas Brush Gun (Marlin .45-70) : FalloutMods

Freeze

Has anyone encountered this issue when using the Brush Gun? A LOT of the time, when I'm done reloading, it just freezes for a bit. I can't shoot, I can't open my inventory, I can't enter VATS. Unbelievably annoying and very fatal at times, especially when I'm up against multiple Deathclaws.

Yup, also happens with the other weapons that require you to load each round individually (Hunting Shotgun, .357 Magnum Revolver, etc).

There is a workaround to unfreeze yourself - after the reload animation stops (and you're 'frozen') hit the fire button once. Nothing visible happens but you should now be able to operate the gun as usual. Works for me anyway (PC).

There is actually a way around this. Even after the latest update it still freezes, to stop this from happening do not move when loading the final round into the gun. This applies to most other guns that reload each shot individually. ~Tomo Stryker

Removed comment in bugs section

I removed the following comment from the bugs section:

'Xbox 360 For some unknown reason having the Brush Gun with the Brush Gun Forged Receiver equipped, makes that picking another ammo type or even empty hulls to replenish the hard-to-find .45-70 Gov't ammo (still confirming which is the exact case).'

This comment makes no sense or is incomplete. What is he/she trying to say? Do they mean switching ammo types, like from standard to hollow point, presents a problem? The part about the empty hulls is again confusing. Is he/she not retaining any of his spent cases when using the weapon?

Either way I tested both out on the xbox and neither seem to be an issue. Also if he/she is still confirming what the problem is it shouldn't be on the main page.

Also, I edited the section on the bug with using weapons repair kits, it only affects the modded version. I confirmed this on two separate unmodded brush guns with xbox360. If anyone wants to confirm that with the PC they can. I think it has to do with the forged receiver increasing the guns condition by 50%, if you continue to use weapons repair kits on the gun it will take it down to its 50% condition then stop decreasing it. ReapTheChaos 09:37, November 11, 2010 (UTC)

Still bugs with the forged receiver?

The readme of third update for New Vegas mentions it fixed the forged receiver bug when getting repairs from -vendors-. Is the bug still there for weapon repair kits after installing the third update?

Reply: Still there on PC as of 22Dec10, so alternate repair options need to be used. The receiver is still a useful mod when running SWC hand loads through the weapon. 71.62.29.209 14:09, December 22, 2010 (UTC)

In my opinion this weapon is best used with a non-sneak build, because she's fairly powerfull and has a low crit chance, so pick the jury-rigging + pack rat perks and carry 5 BB guns with you, they only weigh 1.00 lbs. Brfritos 21:47, January 12, 2011 (UTC)

I don't know what the readme is talking about, it was never bugged when getting it fixed by NPC's, but yes the forged receiver is still bugged with weapons repair kits. Honestly the forged receiver is of no value until they fix the bug. All it does is make the weapon last longer, but having to repair it with other brush guns or with NPC’s is VERY expensive. You’re better off not using the receiver and using weapons repair kits more often.

As far as the Jury rigging perk, that’s become a pointless perk from a weapons standpoint if you have Dead Money installed, just go to the BOS bunker every 3 days and you can get 55 weapons repair kits, more than enough to repair all your weapons 10 times over.

I don’t know why everyone thinks the Anti-material rifle is the gun to have, this weapon, when combined with the cowboy perk and hollow point ammo is the most powerful projectile weapon in the game. ReapTheChaos 08:02, January 18, 2011 (UTC)

A hollow point bullet against a deathclaw? I've found armor piercing with the anti-material rifle to be a godsend against them. --Distracted Ghost 18:10, February 5, 2011 (UTC)
This weapon + the cowboy perk shred deathclaws like leafs with any type of ammo, pretty much like the Laser RCW do with cazadors using the humble normal EC packs. I still don't understand all the bandawagon about the AMR against deathclaws, there's better weapons in the game. Brush Gun are more class specific, if you don't take the cowboy perk for using this gun there's also better options in the game. Brfritos 20:06, February 7, 2011 (UTC)

SWC loads are the best ammo, and also the brush gun can shoot 3 bullets for ever one the AMR can, so its so much better, it only does a little less damage also

Only up to and including 13 DT?

Normal ammo with a brush gun at full repair does 75 damage yes? And HP ammo multiples the damage by 1.75, meaning HP ammo with a non-critical shot does 131.25 damage. That means 56.25 more damage. Divide that by 3 and you get 18.75, the DT at which the HP ammo and normal ammo will do the same amount of damage. Since I can't think of anything that has fractional DT, that means that the HP ammo is actually better against anything up to 18 DT, instead of 13.

Also, unless the damage multiplier is applied after the critical damage is taken into account, then it will still be better at 18 DT, HP ammo crit vs normal ammo crit, same with the better criticals. If the HP damage is taken into account after the crit is added, then the HP ammo is better at up to a staggering 37 DT, with better criticals it's up to 46 DT.

I could be wrong with any or all of this, but I'm fairly certain that it's actually better at up to 18 DT instead of 13.

Edit: Checking on my graphing calculator, using y1=75-x and y2=131.25-3x, it says that the damage is the same at 28.125 DT.--173.15.75.89 18:02, February 24, 2011 (UTC)

Quick reload bug.

I used this bug on a brush gun, a trail carbine and a hunting shotgun. This was done on a PS3, and the game was fully updated. What you do is you fire until empty, and then switch ammo types, and all of a sudden you have a fully loaded weapon. I fired the brush gun 6 times, then pressed the 'change ammo type' weapon twice (One to change it to HP, once again to change it to normal) as I was reloading the first shell, the 1/6 became 6/6, I worked the lever, and i was ready to fire another 6 shots. It was very quick. Quicker than switching to another weapon then switching back or manualy reloading. The same amount of time it takes to load one shell and work the lever. I fired a trail carbine 8 times then pressed the 'change ammo type' button 4 times (To revolve through the ammo types until I returned to normal ammunition) and the same thing happened. I loaded one shell, worked the lever, and I was ready to fire another 8 shots without having to reload again. Same thing worked with the hunting shotgun, except I used slugs, and I worked the pump and not a lever.

This should work for you guys, it worked for me, so now with this lovely glitch, all weapons that require you to reload each cartridge or shell individually have become far more deadly. Perhaps the Dinner Bell has exceeded the Riot Shotgun :)

Kanonamos

114.76.2.127 04:44, March 21, 2011 (UTC)

Fallout 4 Brush Gun


Weapon Repair Kit Bug

I've used this gun with the forged reciver for quite a long time with SWC rounds, and it doesn't seem to degrade at all. I tested somthing with another brush gun with the mod, then used a weapon repair kit, the thing won't degrade at all.Basically, when you put the forged reciver on and use the weapon repair kit, it will not degrade(Tested on PS3, with the current patch, which is 1.5, 5/27/11)

Gun

not degrading is a good thing

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