Skyrim Dynamic Follower Dialogue

Dynamic Follower Dialogue - DFD not available on Nexus and missing mods - posted in Skyrim Revisited: Hi, Im doing fresh install of SRLE, and there is information on Dynamic Follower Dialogue - DFD Nexus page - File hidden The reason given by the author is: July 8th: DFD will never be visible again. Reason is, its successor will be here in less. New dialogue will be used by NPCs based on their relationship with the player (friends, followers, spouses, spouses that are followers, enemies or those that dislike the player, and faction relations). Followers will now use dialogue for all combat/detection situations. All 42 default voice types from Skyrim.esm have follower dialogue. Jul 19, 2019 23) Minerva. Uses Female Elf Haughty, since theres no vanilla Elf Female Follower. And she actually comment appropriately, author also responsible for Dynamic Follower Dialogue mod, so its not that surprising that she uses the same system. Paper UI Sounds for Skyrim Sofia - Typo Grammar and Dialogue Fixes Hag's Breath (with animated eye) A Cat's Life SKYHAMMER - SSE Onean - Definitive Edition (Skyrim Healer) Dirt and Blood - Dynamic Visual Effects T3nd0's Skyrim SE Redone T3nd0's Perkus Maximus SSE Aetherial Traveller Rally's Candle Flames Rally's Draw Knife. Several unique voices have also been given fully voiced follower dialogue. These include: Brynjolf, Delvin Mallory, Karliah, Vex, Valerica, Isran, and Knight-Paladin Gelebor. Any unique NPC that supports follower dialogue can be made into a follower through the MCM. Followers will now use dialogue in every aspect of combat.

Content of the article: 'Making Skyrim Faster, Cartoony, and “being the follower”'

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Hey skyrimmods,

I'm doing a clean install of Skyrim SE, and am trying to tune the game in a few specific ways. I'm hoping to get some input and avice for mods I should (or should not) consider.


Gameplay & 'Feel':

A lot of little things about Skyrim just don't feel good to me. Movement, jumping, aiming at things in third person… switching from first and third person… so on, it all feels floaty, clunky, and unresponsive. I am sure part of that is my hardware and lower FPS (~30-40 with ENB), but I also know Skyrim's general design is also at fault.

3rd Person Camera/Aim

The Cursor in third person does not reflect what is actually 'targeted' by the game, the cursor can be on one item on a counter and I'll be getting information for another item that's nearby. I can't explain how much frustration this brings to me, even if it's a really small thing. This might be unrelated, and a result of other (incorrectly?) installed mods, but often times my character will randomly be looking off in a totally different direction (usually down) from where the cursor/camera is aimed. Is there a mod that fixes this?

Responsiveness

There's some measure of acceleration when a player goes from stationary to moving, and there's also lots of transitional periods between actions where other actions can't be performed. Some of this is tied to how animations work in the game and others–I'm pretty sure–are tied to how actions, etc are coded. Speeding up and minimizing these things as much as possible would result in a better experience for me, I think. Even if it's less immersive or more jerky/gamey, I'd prefer that. Animation mods that better match this kind of gameplay would be appreciated.

Stealth

Are there any mods out there that make stealth gameplay more interesting? More like a game built around it?

Speed

Somewhat related to the previous point, the game just feels slow. Are there any options to speed up everything, or most things (exclude speech/sound, for example) by something like 10%? There are times when I want to slow down and enjoy the scenic route but most of the time I Gotta Go Fast

Dialogue

Are there any options for making dialogue more responsive to 'skipping' and ending conversations? It often feels like the game is hanging up when leaving a conversation or skipping a skippable piece of dialogue.

Look & Aesthetics:

I really like what Immersion ENB(https://www.nexusmods.com/skyrimspecialedition/mods/33913) does to the game, in general. Given my frustration with the game's 'responsiveness' as mentioned above, I'm not sure an ENB is actually worth the performance hit. I also have personally had some gripes with how certain things look using this perticular ENB, a lot of distant things are washed-out and look black and white, but mostly white with outlines? It's kinda weird and an eyesore.

Cartoon/Cell-Shaded look

Are there any less demanding ways to give Skyrim this look? I'd prefer this or a more 'sytlized' and simple aesthetic than the general photorealistic vibe most mods go for. I'm even partial to the oversimplified, more performance-friendly options if you would recommend a specific one of those. My main concern is that things added by mods, etc, probably will not fit that look without an ENB or filter.

Variety


I want characters, in particular, to look different from each other. The races should have different builds, individuals should have varying shapes and sizes, too. More variance in cookie-cutter NPCs like guards and bandits, etc, would be nice too.

Lighting

More dynamic light/shadows would be great. Also, more cool glowing fantasy stuff would be a plus.

Detail

Skyrim Dynamic Follower Dialogue

In pursuit of the cartoony look mentioned above, I'm not too worried about detail or higher-resolution textures. I'd prefer softer things with higher contrast that would play well with a filter/ENB that's making things look cartoony.

Followers:

'I wanna be the Follower!'

I am aware of some of the (older) follower mods like Vilja, where the player is able to follow the NPC on tasks they are interested in. I like the idea, and would be interested in quality content like that. I want to be supporting and protecting another character rather than being a muder hobo with a harem following them around.

Supporting from behind the scenes:

Skyrim

Are there any mods that would allow followers to be taking the lead through dungeons? Where I could follow behind them with ranged weapons and sneak attacks, or healing/supportive magic?

Game World:

I want to feel like the game is happening around me, and like things change without me.

Source: reddit.com

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